Transformice Mod Commands
2021年1月25日Download here: http://gg.gg/o07qp
Position Username Rounds Saves Saves Ratio Cheese Cheese Ratio First First Ratio; 96: Mishska#0010: 522,995: 527,434: 100.849%: 275,737: 52.723%: 146,825: 28.074%. Transformice Gameplay Controls: To execute normal commands, you need to make sure that the chat box is not in focus. Below, I have listed the most important commands you need to know before starting playing Transformice. Arrows or WASD for moving. Added /surv and /killall command for Survivor. The /mort and /mod commands are assigned to the hotkeys. Lag problem solved. Added automatic gift box collection feature in Vanilla maps. Wing skill feature added. Added cheat key change feature. Added the feature to change the transparency ratio of other players. V3.1 changelog —.Feb 7th, 2013 Never Transformice Mod Commands GeneratorNot a member of Pastebin yet?Sign Up, it unlocks many cool features!
*Hello! Welcome! You are now officially a Staff member for MiceForCheese (Moderator)! You are given the responsibilities needed to get the job done. This job must be taken seriously and you must be mature. Let me pretty much explain everything you need to know about being a Moderator. The Moderation team is a group of members of MiceForCheese chosen by the Administrators that Moderate and protect the game.
*A moderator, is also a mapcrew member. So, please read the following information:
*What can you do on your own and what must you do together, as mapcrew:
*You can p1 maps as you see fit. You must remember before p1’ing a map, that it fits these expectations:
*• The map should be playable and enjoyable.
*• It should not be a blatant copy of another map.
*• Does not crash/have the potential to crash a room.
*• No hidden/offscreen hole/cheese.
*• No gameplay should be offscreen.
*• Shaman should not be trapped offscreen for the sole reason of not interfering unless necessary.
*• Challenging maps are fine, but must not be insanely difficult.
*You may not p3 - p11 without the rest of the mapcrew voting.
*The rest of the standards:
*P3 (Prime Bootcamp)
*• Map should contain original/innovative gameplay.
*• Map should not be exceedingly hard or too easy. A few innovative and fun ones on either side of the spectrum are welcome.
*• No 1 or 2 plank/generic solutions.
*• Maps which challenge shamans to try interesting and new builds.
*• Consideration for hard mode is encouraged but not necessary.
*P5 (Art/Monster map)
*• There must be some gameplay to the map. Unless the art is of the highest quality, simply wjing/building over the art will not be acceptable.
*• Art should be kept as lag-free as possible.
*• Will include a variety of maps that cover all categories listed.
*• Maps should have good gameplay. Maps containing awesome glitches but lack gameplay will not be accepted.
*• Map should be generally completable by mice of various skill but reward better skilled mice.
*• Can include soulmate, collision and mechanism.
*• Maps can generally be more difficult/complex to allow two shams to cooperate.
*• There must not be a situation where the death of one sham makes the map unfinishable for mice.
*P9 (Miscellaneous maps)
*• Maps which do not fit under exactly one category.
*• You must not add holes to your map.
*• You can add cheese, but avoid spamming them around.
*• The shaman must have enough space to move around and to kill the mice.
*• Mice must have enough space to flee as fast as possible.
*• You must not add any cages.
*• You must not spam the map with cheese.
*• The map must have enough space for mice to run from the vampires.
*• Map should not be a copy.
*• Map shouldn’t use anchors.
*• Map and playing area should be completely onscreen.
*• Map should not be easily breakable if it uses dynamic grounds.
*• Excessive spamming of the same obstacle should be avoided.
*• Map should be aligned.
*You may not p3 - p11 without the rest of the mapcrew voting.
*You are entrusted with powers to moderate other users as seen fit. Here’s the catch: You can’t leak ANYTHING about the staff or tell any commands to anyone.
*Being a Moderator has it’s responsibilities, and to the best of your ability, do what you are needed to do when fit. Although, in no means, should the fact that you are a moderator mean you dictate all your time on MiceForCheese looking for hackers to report/muting those who need to be/reporting crash maps and so on. Be sure to still enjoy the game itself. ^_~
*Mind you, those who are Private Moderators must remain anonymous! No one out of the mod team should know the existence of Private Moderators.
*Private Moderators are mods who don’t appear on any public lists. But they still have the same abilities as public moderators.
*/m [message] - Sends a message to chat moderator.
*/a [message] - Sends a chat message to arbitrate.
*/ms [message] - Sends a message as room [~Moderation].
*~ Controls Punishment
*/ban [User] [Hours] [reason] - Bans the user provided during the specified period. More than 24 hours is a permanent ban.
*/IBAN [user] [Hours] [reason] - Ban Invisible. It works just like the prohibition above, but does not show a message in the chat.
*/unban [user] - Remove ban the user provided. (Alt: / deban)
*/mumute [user] - Disables the user in chat rooms or even whispers of reconnection. (Tribe chat still allowed) Displays a message.
*/mute [user] [Hours] [Reason] - Disables the user chat rooms or in whispers for a certain period of time. (Tribe chat still allowed) up to 22 hours. Definition of 0 hours to remove. Displays a message ~ moderation.
*/delavatar [user] - deletes the specified user avatar and kick them in the game.
*~ Mapcrew/Map Commands
*/np [Archive] - Changes the current map for the given value. providing no value selects a random map. Choosing -1 repeats the current map. Choosing -2 Pick a random map user.
*/NPP [Archive] - Sets the number given map to be played next.
*/info - List the information of the current map. Add a number of user map to display your information.
*/del - Deletes the current map. Add a name to delete all maps for the specified user. (Alt: / SUPPR)
*/p1 - Puts the @CODE to Protected
*/p4 - Puts the current map to Shaman
*/p6 - Puts the current map to Mechanism
*/p8 - Puts the current map to Dual Shaman
*/p10 - Puts the current map to Survivor
*/p22 - Puts the current map to Tribe House
*/p43 - Puts the current map to Innapropriate
*/p0 @CODE- Puts the @CODE to Normal Rotation
*/p3 @CODE - Puts the @CODE to Bootcamp
*/p5 @CODE- Puts the @CODE to Art
*/p7 @CODE - Puts the @CODE to No Shaman
*/p9 @CODE- Puts the @CODE to Miscellaneous
*/p11 @CODE - Puts the @CODE to Vampire Survivor
*/p32 @CODE- Puts the @CODE to P8 Testing
*/p44 @CODE- Puts the @CODE to Deleted
*/cj - Remove the original maps from the map rotation for 20 minutes. Type switching.
*/cp - Scans all maps / p2. Max time of 20 minutes. Type switching.
*~ Search Commands
*/research [user] - Returns the room (s) with the supplied user. Supports partial names. (Alt: / chercher)
*/ls - List all currently occupied rooms. Can be used as a query.
*/lsmodo - List all moderators online at the current server
*/lsarb - Lists all Arbitres online at the current server.
*/lst - List all the tribes with members online on the server.
*~ IP Commands
*/nomip [user] - List the IP address used by the last user.
*/ipnom [IP] - List all users using the IP address provided.
*~ Other Commands
*/ch [user] - Designates the user to be a shaman in the following map.
*/clearban - Removes ban the popular vote for the designated user.
*/log - Display a record of the last 200 prohibitions.
*/sy [User] - Force the player chosen to become the synchronization. Danger: may crash the game.
*/musique [Link] - Plays mp3 from the link in the room.
*/nocupid - Valentine’s Day event. Remove the fourth Cupid rats.
*/tropplein [Number] - Locks room to the specified number of mice.Moderator Commands and Guidelines! Hello! Welcome! You are now officially a Staff member for MiceForCheese (Moderator)! You are given the responsibilities needed to get the job done. This job must be taken seriously and you must be mature. Let me pretty much explain everything you need to know about being a Moderator. The Moderation team is a group of members of MiceForCheese chosen by the Administrators that Moderate and protect the game. A moderator, is also a mapcrew member. So, please read the following information: What can you do on your own and what must you do together, as mapcrew: You can p1 maps as you see fit. You must remember before p1’ing a map, that it fits these expectations: • The map should be playable and enjoyable. • It should not be a blatant copy of another map. • Does not crash/have the potential to crash a room. • Is well aligned. • No hidden/offscreen hole/cheese. • No hidden floors. • No gameplay should be offscreen. • Should not have an afk death for anyone. • Shaman should not be trapped offscreen for the sole reason of not interfering unless necessary. • Decorations/backgrounds should not be abused. • Challenging maps are fine, but must not be insanely difficult. You may not p3 - p11 without the rest of the mapcrew voting. The rest of the standards: P3 (Prime Bootcamp) • Map should meet all P13 requirements. • Map should contain original/innovative gameplay. • Map should not be exceedingly hard or too easy. A few innovative and fun ones on either side of the spectrum are welcome. P4 (Single Shaman) • No 1 or 2 plank/generic solutions. • Maps which challenge shamans to try interesting and new builds. • Consideration for hard mode is encouraged but not necessary. • Maps shouldn’t be too hard for newer shamans. P5 (Art/Monster map) • There must be some gameplay to the map. Unless the art is of the highest quality, simply wjing/building over the art will not be acceptable. • Art must be well aligned/should look great. • Art should be kept as lag-free as possible. P6 (Trap/Mice Coop/Mechanism) • Will include a variety of maps that cover all categories listed. • Maps should have good gameplay. Maps containing awesome glitches but lack gameplay will not be accepted. P7 (No-sham map) • Map should be generally completable by mice of various skill but reward better skilled mice. • Walljumping should be kept to a minimum. • Can include soulmate, collision and mechanism. P8 (Dual-sham map) • Maps can generally be more difficult/complex to allow two shams to cooperate. • There must not be a situation where the death of one sham makes the map unfinishable for mice. • Maps must not encourage the shamans to fight. P9 (Miscellaneous maps) • Soulmate/Collision maps • Maps which do not fit under exactly one category. P10 (Survivor maps) • You must not add holes to your map. • You can add cheese, but avoid spamming them around. • The shaman must have enough space to move around and to kill the mice. • Mice must have enough space to flee as fast as possible. P11 (Vampire maps) • You must not add any cages. • You must not add deep water or trampolines. • You must not spam the map with cheese. • The map must have enough space for mice to run from the vampires. P13 (Bootcamp) • Map should not be a copy. • Map should be completable within 2 minutes. • Map shouldn’t use anchors. • Map and playing area should be completely onscreen. • Map should not be easily breakable if it uses dynamic grounds. • Excessive spamming of the same obstacle should be avoided. • Map should not be based on luck. • Map should be aligned. • Major shortcuts should not exist. You may not p3 - p11 without the rest of the mapcrew voting. You are entrusted with powers to moderate other users as seen fit. Here’s the catch: You can’t leak ANYTHING about the staff or tell any commands to anyone. Being a Moderator has it’s responsibilities, and to the best of your ability, do what you are needed to do when fit. Although, in no means, should the fact that you are a moderator mean you dictate all your time on MiceForCheese looking for hackers to report/muting those who need to be/reporting crash maps and so on. Be sure to still enjoy the game itself. ^_~ Mind you, those who are Private Moderators must remain anonymous! No one out of the mod team should know the existence of Private Moderators. Private Moderators are mods who don’t appear on any public lists. But they still have the same abilities as public moderators. Commands: /m [message] - Sends a message to chat moderator. /a [message] - Sends a chat message to arbitrate. /ms [message] - Sends a message as room [~Moderation]. ~ Controls Punishment /ban [User] [Hours] [reason] - Bans the user provided during the specified period. More than 24 hours is a permanent ban. /IBAN [user] [Hours] [reason] - Ban Invisible. It works just like the prohibition above, but does not show a message in the chat. /unban [user] - Remove ban the user provided. (Alt: / deban) /mumute [user] - Disables the user in chat rooms or even whispers of reconnection. (Tribe chat still allowed) Displays a message. /mute [user] [Hours] [Reason] - Disables the user chat rooms or in whispers for a certain period of time. (Tribe chat still allowed) up to 22 hours. Definition of 0 hours to remove. Displays a message ~ moderation. /delavatar [user] - deletes the specified user avatar and kick them in the game. ~ Mapcrew/Map Commands /np [Archive] - Changes the current map for the given value. providing no value selects a random map. Choosing -1 repeats the current map. Choosing -2 Pick a random map user. /NPP [Archive] - Sets the number given map to be played next. /info - List the information of the current map. Add a number of user map to display your information. /del - Deletes the current map. Add a name to delete all maps for the specified user. (Alt: / SUPPR) /p0 - Puts the @CODE to Normal Rotation /p1 - Puts the @CODE to Protected /p3 - Puts the @CODE to Bootcamp /p4 - Puts the current map to Shaman /p5 - Puts the current map to Art /p6 - Puts the current map to Mechanism /p7 - Puts the current map to No Shaman /p8 - Puts the current map to Dual Shaman /p9 - Puts the current map to Miscellaneous /p10 - Puts the current map to Survivor /p11 - Puts the current map to Vampire Survivor /p22 - Puts the current map to Tribe House /p32 - Puts the current map to P8 Testing /p43 - Puts the current map to Innapropriate /p44 - Puts the current map to Deleted /p0 @CODE- Puts the @CODE to Normal Rotation /p1 @CODE- Puts the @CODE to Protected /p3 @CODE - Puts the @CODE to Bootcamp /p4 @CODE- Puts the @CODE to Shaman /p5 @CODE- Puts the @CODE to Art /p6 @CODE - Puts the @CODE to Mechanism /p7 @CODE - Puts the @CODE to No Shaman /p8 @CODE- Puts the @CODE to Dual Shaman /p9 @CODE- Puts the @CODE to Miscellaneous /p10 @CODE - Puts the @CODE to Survivor /p11 @CODE - Puts the @CODE to Vampire Survivor /p22 @CODE - Puts the @CODE to Tribe House /p32 @CODE- Puts the @CODE to P8 Testing /p43 @CODE- Puts the @CODE to Innapropriate /p44 @CODE- Puts the @CODE to Deleted /cj - Remove the original maps from the map rotation for 20 minutes. Type switching. /cp - Scans all maps / p2. Max time of 20 minutes. Type switching. ~ Search Commands /research [user] - Returns the room (s) with the supplied user. Supports partial names. (Alt: / chercher) /ls - List all currently occupied rooms. Can be used as a query. /lsmap [User]- Lists user-created maps provided. /lsmodo - List all moderators online at the current server /lsarb - Lists all Arbitres online at the current server. /lst - List all the tribes with members online on the server. ~ IP Commands /ip [user] - List of IP addresses the user. /nomip [user] - List the IP address used by the last user. /ipnom [IP] - List all users using the IP address provided. ~ Other Commands /ch [user] - Designates the user to be a shaman in the following map. /join [User] - follows a user in your room. /clearban - Removes ban the popular vote for the designated user. /log - Display a record of the last 200 prohibitions. /sy? - See who is now in sync. /sy [User] - Force the player chosen to become the synchronization. Danger: may crash the game. /musique [Link] - Plays mp3 from the link in the room. /stop - Stop music for all rats in the room. /nocupid - Valentine’s Day event. Remove the fourth Cupid rats. /tropplein [Number] - Locks room to the specified number of mice.Nov 6th, 2011 Never Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
*package Modules
* import flash.display.*;
* {
* var transformiceDomain:LoaderInfo;
* var Noel:Class;
* var MoteurReseau:Class;
* var eMessageModo:Class;
* var ResourceClass:Class;
* var b2MassData:Class;
* var MouseFunction:String = ’;
* var Zombie:Boolean = false;
* var FlyHackEnabled:Boolean = false;
* var BlueCircleRadius:int;
* var RemovedEvent:Boolean = false;
* public function Client() : void
* this.transformice = Reception.transformice;
* this.transformiceDomain = Reception.transformiceDomain;
* return;
* {
* this.MoteurReseau = Reception.GetClass(’transformice.reseau.MoteurReseau’);
* this.MSParticule = Reception.GetClass(’transformice.reseau.messages.ecriture.MS_Particule’);
* this.ResourceClass = Reception.GetClass(’ressources.$Res’);
* this.Mort = Reception.GetClass(’transformice.reseau.messages.ecriture.MS_Mort’);
* this.b2Vec2 = Reception.GetClass(’Box2D.Common.Math.b2Vec2’);
* this.b2MassData = Reception.GetClass(’Box2D.Collision.Shapes.b2MassData’);
* this.b2World = Reception.GetClass(’Box2D.Dynamics.b2World’);
* this.transformice.addEventListener(Event.ENTER_FRAME, this.EnterFrameChecks);
* this.newMassData.mass = 40;
* this.transformice.DistanceInvoc = 80;
* return;
* {
* if (!this.RemovedEvent && this.stage.hasEventListener(KeyboardEvent.KEY_DOWN))
* this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.transformice.Clavier1);
* this.stage.addEventListener(KeyboardEvent.KEY_DOWN, this.KeyListener);
* }
* if (this.transformice.Synchroniseur != this.Sync)
* this.Sync = this.transformice.Synchroniseur;
* {
* Reception.SendToChat(’You are the host.’, ’aa5555’);
* else
* Reception.SendToChat(’You are not the host.’, ’aa5555’);
* }
* {
* this.transformice.ClipJoueur.Physique.SetMass(this.newMassData);
* this.transformice.DistanceInvoc = this.BlueCircleRadius;
* {
* }
* {
* }
* catch (E:Error)
* }
* {
* }
* return;
* private function KeyListener(event:KeyboardEvent) : void
* if (this.stage.focus != this.transformice.CE && event.keyCode != 13)
* if (event.ctrlKey)
* switch(event.keyCode)
* case 96:
* this.TransformZombie();
* }
* {
* Reception.SendToChat(’Teleportation activated.’);
* }
* {
* Reception.SendToChat(’Cheese moving is activated.’);
* }
* {
* Reception.SendToChat(’Force is activated.’);
* }
* {
* break;
* case 100:
* this.TakeCheese();
* }
* {
* break;
* case 103:
* this.Size
https://diarynote.indered.space
Position Username Rounds Saves Saves Ratio Cheese Cheese Ratio First First Ratio; 96: Mishska#0010: 522,995: 527,434: 100.849%: 275,737: 52.723%: 146,825: 28.074%. Transformice Gameplay Controls: To execute normal commands, you need to make sure that the chat box is not in focus. Below, I have listed the most important commands you need to know before starting playing Transformice. Arrows or WASD for moving. Added /surv and /killall command for Survivor. The /mort and /mod commands are assigned to the hotkeys. Lag problem solved. Added automatic gift box collection feature in Vanilla maps. Wing skill feature added. Added cheat key change feature. Added the feature to change the transparency ratio of other players. V3.1 changelog —.Feb 7th, 2013 Never Transformice Mod Commands GeneratorNot a member of Pastebin yet?Sign Up, it unlocks many cool features!
*Hello! Welcome! You are now officially a Staff member for MiceForCheese (Moderator)! You are given the responsibilities needed to get the job done. This job must be taken seriously and you must be mature. Let me pretty much explain everything you need to know about being a Moderator. The Moderation team is a group of members of MiceForCheese chosen by the Administrators that Moderate and protect the game.
*A moderator, is also a mapcrew member. So, please read the following information:
*What can you do on your own and what must you do together, as mapcrew:
*You can p1 maps as you see fit. You must remember before p1’ing a map, that it fits these expectations:
*• The map should be playable and enjoyable.
*• It should not be a blatant copy of another map.
*• Does not crash/have the potential to crash a room.
*• No hidden/offscreen hole/cheese.
*• No gameplay should be offscreen.
*• Shaman should not be trapped offscreen for the sole reason of not interfering unless necessary.
*• Challenging maps are fine, but must not be insanely difficult.
*You may not p3 - p11 without the rest of the mapcrew voting.
*The rest of the standards:
*P3 (Prime Bootcamp)
*• Map should contain original/innovative gameplay.
*• Map should not be exceedingly hard or too easy. A few innovative and fun ones on either side of the spectrum are welcome.
*• No 1 or 2 plank/generic solutions.
*• Maps which challenge shamans to try interesting and new builds.
*• Consideration for hard mode is encouraged but not necessary.
*P5 (Art/Monster map)
*• There must be some gameplay to the map. Unless the art is of the highest quality, simply wjing/building over the art will not be acceptable.
*• Art should be kept as lag-free as possible.
*• Will include a variety of maps that cover all categories listed.
*• Maps should have good gameplay. Maps containing awesome glitches but lack gameplay will not be accepted.
*• Map should be generally completable by mice of various skill but reward better skilled mice.
*• Can include soulmate, collision and mechanism.
*• Maps can generally be more difficult/complex to allow two shams to cooperate.
*• There must not be a situation where the death of one sham makes the map unfinishable for mice.
*P9 (Miscellaneous maps)
*• Maps which do not fit under exactly one category.
*• You must not add holes to your map.
*• You can add cheese, but avoid spamming them around.
*• The shaman must have enough space to move around and to kill the mice.
*• Mice must have enough space to flee as fast as possible.
*• You must not add any cages.
*• You must not spam the map with cheese.
*• The map must have enough space for mice to run from the vampires.
*• Map should not be a copy.
*• Map shouldn’t use anchors.
*• Map and playing area should be completely onscreen.
*• Map should not be easily breakable if it uses dynamic grounds.
*• Excessive spamming of the same obstacle should be avoided.
*• Map should be aligned.
*You may not p3 - p11 without the rest of the mapcrew voting.
*You are entrusted with powers to moderate other users as seen fit. Here’s the catch: You can’t leak ANYTHING about the staff or tell any commands to anyone.
*Being a Moderator has it’s responsibilities, and to the best of your ability, do what you are needed to do when fit. Although, in no means, should the fact that you are a moderator mean you dictate all your time on MiceForCheese looking for hackers to report/muting those who need to be/reporting crash maps and so on. Be sure to still enjoy the game itself. ^_~
*Mind you, those who are Private Moderators must remain anonymous! No one out of the mod team should know the existence of Private Moderators.
*Private Moderators are mods who don’t appear on any public lists. But they still have the same abilities as public moderators.
*/m [message] - Sends a message to chat moderator.
*/a [message] - Sends a chat message to arbitrate.
*/ms [message] - Sends a message as room [~Moderation].
*~ Controls Punishment
*/ban [User] [Hours] [reason] - Bans the user provided during the specified period. More than 24 hours is a permanent ban.
*/IBAN [user] [Hours] [reason] - Ban Invisible. It works just like the prohibition above, but does not show a message in the chat.
*/unban [user] - Remove ban the user provided. (Alt: / deban)
*/mumute [user] - Disables the user in chat rooms or even whispers of reconnection. (Tribe chat still allowed) Displays a message.
*/mute [user] [Hours] [Reason] - Disables the user chat rooms or in whispers for a certain period of time. (Tribe chat still allowed) up to 22 hours. Definition of 0 hours to remove. Displays a message ~ moderation.
*/delavatar [user] - deletes the specified user avatar and kick them in the game.
*~ Mapcrew/Map Commands
*/np [Archive] - Changes the current map for the given value. providing no value selects a random map. Choosing -1 repeats the current map. Choosing -2 Pick a random map user.
*/NPP [Archive] - Sets the number given map to be played next.
*/info - List the information of the current map. Add a number of user map to display your information.
*/del - Deletes the current map. Add a name to delete all maps for the specified user. (Alt: / SUPPR)
*/p1 - Puts the @CODE to Protected
*/p4 - Puts the current map to Shaman
*/p6 - Puts the current map to Mechanism
*/p8 - Puts the current map to Dual Shaman
*/p10 - Puts the current map to Survivor
*/p22 - Puts the current map to Tribe House
*/p43 - Puts the current map to Innapropriate
*/p0 @CODE- Puts the @CODE to Normal Rotation
*/p3 @CODE - Puts the @CODE to Bootcamp
*/p5 @CODE- Puts the @CODE to Art
*/p7 @CODE - Puts the @CODE to No Shaman
*/p9 @CODE- Puts the @CODE to Miscellaneous
*/p11 @CODE - Puts the @CODE to Vampire Survivor
*/p32 @CODE- Puts the @CODE to P8 Testing
*/p44 @CODE- Puts the @CODE to Deleted
*/cj - Remove the original maps from the map rotation for 20 minutes. Type switching.
*/cp - Scans all maps / p2. Max time of 20 minutes. Type switching.
*~ Search Commands
*/research [user] - Returns the room (s) with the supplied user. Supports partial names. (Alt: / chercher)
*/ls - List all currently occupied rooms. Can be used as a query.
*/lsmodo - List all moderators online at the current server
*/lsarb - Lists all Arbitres online at the current server.
*/lst - List all the tribes with members online on the server.
*~ IP Commands
*/nomip [user] - List the IP address used by the last user.
*/ipnom [IP] - List all users using the IP address provided.
*~ Other Commands
*/ch [user] - Designates the user to be a shaman in the following map.
*/clearban - Removes ban the popular vote for the designated user.
*/log - Display a record of the last 200 prohibitions.
*/sy [User] - Force the player chosen to become the synchronization. Danger: may crash the game.
*/musique [Link] - Plays mp3 from the link in the room.
*/nocupid - Valentine’s Day event. Remove the fourth Cupid rats.
*/tropplein [Number] - Locks room to the specified number of mice.Moderator Commands and Guidelines! Hello! Welcome! You are now officially a Staff member for MiceForCheese (Moderator)! You are given the responsibilities needed to get the job done. This job must be taken seriously and you must be mature. Let me pretty much explain everything you need to know about being a Moderator. The Moderation team is a group of members of MiceForCheese chosen by the Administrators that Moderate and protect the game. A moderator, is also a mapcrew member. So, please read the following information: What can you do on your own and what must you do together, as mapcrew: You can p1 maps as you see fit. You must remember before p1’ing a map, that it fits these expectations: • The map should be playable and enjoyable. • It should not be a blatant copy of another map. • Does not crash/have the potential to crash a room. • Is well aligned. • No hidden/offscreen hole/cheese. • No hidden floors. • No gameplay should be offscreen. • Should not have an afk death for anyone. • Shaman should not be trapped offscreen for the sole reason of not interfering unless necessary. • Decorations/backgrounds should not be abused. • Challenging maps are fine, but must not be insanely difficult. You may not p3 - p11 without the rest of the mapcrew voting. The rest of the standards: P3 (Prime Bootcamp) • Map should meet all P13 requirements. • Map should contain original/innovative gameplay. • Map should not be exceedingly hard or too easy. A few innovative and fun ones on either side of the spectrum are welcome. P4 (Single Shaman) • No 1 or 2 plank/generic solutions. • Maps which challenge shamans to try interesting and new builds. • Consideration for hard mode is encouraged but not necessary. • Maps shouldn’t be too hard for newer shamans. P5 (Art/Monster map) • There must be some gameplay to the map. Unless the art is of the highest quality, simply wjing/building over the art will not be acceptable. • Art must be well aligned/should look great. • Art should be kept as lag-free as possible. P6 (Trap/Mice Coop/Mechanism) • Will include a variety of maps that cover all categories listed. • Maps should have good gameplay. Maps containing awesome glitches but lack gameplay will not be accepted. P7 (No-sham map) • Map should be generally completable by mice of various skill but reward better skilled mice. • Walljumping should be kept to a minimum. • Can include soulmate, collision and mechanism. P8 (Dual-sham map) • Maps can generally be more difficult/complex to allow two shams to cooperate. • There must not be a situation where the death of one sham makes the map unfinishable for mice. • Maps must not encourage the shamans to fight. P9 (Miscellaneous maps) • Soulmate/Collision maps • Maps which do not fit under exactly one category. P10 (Survivor maps) • You must not add holes to your map. • You can add cheese, but avoid spamming them around. • The shaman must have enough space to move around and to kill the mice. • Mice must have enough space to flee as fast as possible. P11 (Vampire maps) • You must not add any cages. • You must not add deep water or trampolines. • You must not spam the map with cheese. • The map must have enough space for mice to run from the vampires. P13 (Bootcamp) • Map should not be a copy. • Map should be completable within 2 minutes. • Map shouldn’t use anchors. • Map and playing area should be completely onscreen. • Map should not be easily breakable if it uses dynamic grounds. • Excessive spamming of the same obstacle should be avoided. • Map should not be based on luck. • Map should be aligned. • Major shortcuts should not exist. You may not p3 - p11 without the rest of the mapcrew voting. You are entrusted with powers to moderate other users as seen fit. Here’s the catch: You can’t leak ANYTHING about the staff or tell any commands to anyone. Being a Moderator has it’s responsibilities, and to the best of your ability, do what you are needed to do when fit. Although, in no means, should the fact that you are a moderator mean you dictate all your time on MiceForCheese looking for hackers to report/muting those who need to be/reporting crash maps and so on. Be sure to still enjoy the game itself. ^_~ Mind you, those who are Private Moderators must remain anonymous! No one out of the mod team should know the existence of Private Moderators. Private Moderators are mods who don’t appear on any public lists. But they still have the same abilities as public moderators. Commands: /m [message] - Sends a message to chat moderator. /a [message] - Sends a chat message to arbitrate. /ms [message] - Sends a message as room [~Moderation]. ~ Controls Punishment /ban [User] [Hours] [reason] - Bans the user provided during the specified period. More than 24 hours is a permanent ban. /IBAN [user] [Hours] [reason] - Ban Invisible. It works just like the prohibition above, but does not show a message in the chat. /unban [user] - Remove ban the user provided. (Alt: / deban) /mumute [user] - Disables the user in chat rooms or even whispers of reconnection. (Tribe chat still allowed) Displays a message. /mute [user] [Hours] [Reason] - Disables the user chat rooms or in whispers for a certain period of time. (Tribe chat still allowed) up to 22 hours. Definition of 0 hours to remove. Displays a message ~ moderation. /delavatar [user] - deletes the specified user avatar and kick them in the game. ~ Mapcrew/Map Commands /np [Archive] - Changes the current map for the given value. providing no value selects a random map. Choosing -1 repeats the current map. Choosing -2 Pick a random map user. /NPP [Archive] - Sets the number given map to be played next. /info - List the information of the current map. Add a number of user map to display your information. /del - Deletes the current map. Add a name to delete all maps for the specified user. (Alt: / SUPPR) /p0 - Puts the @CODE to Normal Rotation /p1 - Puts the @CODE to Protected /p3 - Puts the @CODE to Bootcamp /p4 - Puts the current map to Shaman /p5 - Puts the current map to Art /p6 - Puts the current map to Mechanism /p7 - Puts the current map to No Shaman /p8 - Puts the current map to Dual Shaman /p9 - Puts the current map to Miscellaneous /p10 - Puts the current map to Survivor /p11 - Puts the current map to Vampire Survivor /p22 - Puts the current map to Tribe House /p32 - Puts the current map to P8 Testing /p43 - Puts the current map to Innapropriate /p44 - Puts the current map to Deleted /p0 @CODE- Puts the @CODE to Normal Rotation /p1 @CODE- Puts the @CODE to Protected /p3 @CODE - Puts the @CODE to Bootcamp /p4 @CODE- Puts the @CODE to Shaman /p5 @CODE- Puts the @CODE to Art /p6 @CODE - Puts the @CODE to Mechanism /p7 @CODE - Puts the @CODE to No Shaman /p8 @CODE- Puts the @CODE to Dual Shaman /p9 @CODE- Puts the @CODE to Miscellaneous /p10 @CODE - Puts the @CODE to Survivor /p11 @CODE - Puts the @CODE to Vampire Survivor /p22 @CODE - Puts the @CODE to Tribe House /p32 @CODE- Puts the @CODE to P8 Testing /p43 @CODE- Puts the @CODE to Innapropriate /p44 @CODE- Puts the @CODE to Deleted /cj - Remove the original maps from the map rotation for 20 minutes. Type switching. /cp - Scans all maps / p2. Max time of 20 minutes. Type switching. ~ Search Commands /research [user] - Returns the room (s) with the supplied user. Supports partial names. (Alt: / chercher) /ls - List all currently occupied rooms. Can be used as a query. /lsmap [User]- Lists user-created maps provided. /lsmodo - List all moderators online at the current server /lsarb - Lists all Arbitres online at the current server. /lst - List all the tribes with members online on the server. ~ IP Commands /ip [user] - List of IP addresses the user. /nomip [user] - List the IP address used by the last user. /ipnom [IP] - List all users using the IP address provided. ~ Other Commands /ch [user] - Designates the user to be a shaman in the following map. /join [User] - follows a user in your room. /clearban - Removes ban the popular vote for the designated user. /log - Display a record of the last 200 prohibitions. /sy? - See who is now in sync. /sy [User] - Force the player chosen to become the synchronization. Danger: may crash the game. /musique [Link] - Plays mp3 from the link in the room. /stop - Stop music for all rats in the room. /nocupid - Valentine’s Day event. Remove the fourth Cupid rats. /tropplein [Number] - Locks room to the specified number of mice.Nov 6th, 2011 Never Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
*package Modules
* import flash.display.*;
* {
* var transformiceDomain:LoaderInfo;
* var Noel:Class;
* var MoteurReseau:Class;
* var eMessageModo:Class;
* var ResourceClass:Class;
* var b2MassData:Class;
* var MouseFunction:String = ’;
* var Zombie:Boolean = false;
* var FlyHackEnabled:Boolean = false;
* var BlueCircleRadius:int;
* var RemovedEvent:Boolean = false;
* public function Client() : void
* this.transformice = Reception.transformice;
* this.transformiceDomain = Reception.transformiceDomain;
* return;
* {
* this.MoteurReseau = Reception.GetClass(’transformice.reseau.MoteurReseau’);
* this.MSParticule = Reception.GetClass(’transformice.reseau.messages.ecriture.MS_Particule’);
* this.ResourceClass = Reception.GetClass(’ressources.$Res’);
* this.Mort = Reception.GetClass(’transformice.reseau.messages.ecriture.MS_Mort’);
* this.b2Vec2 = Reception.GetClass(’Box2D.Common.Math.b2Vec2’);
* this.b2MassData = Reception.GetClass(’Box2D.Collision.Shapes.b2MassData’);
* this.b2World = Reception.GetClass(’Box2D.Dynamics.b2World’);
* this.transformice.addEventListener(Event.ENTER_FRAME, this.EnterFrameChecks);
* this.newMassData.mass = 40;
* this.transformice.DistanceInvoc = 80;
* return;
* {
* if (!this.RemovedEvent && this.stage.hasEventListener(KeyboardEvent.KEY_DOWN))
* this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.transformice.Clavier1);
* this.stage.addEventListener(KeyboardEvent.KEY_DOWN, this.KeyListener);
* }
* if (this.transformice.Synchroniseur != this.Sync)
* this.Sync = this.transformice.Synchroniseur;
* {
* Reception.SendToChat(’You are the host.’, ’aa5555’);
* else
* Reception.SendToChat(’You are not the host.’, ’aa5555’);
* }
* {
* this.transformice.ClipJoueur.Physique.SetMass(this.newMassData);
* this.transformice.DistanceInvoc = this.BlueCircleRadius;
* {
* }
* {
* }
* catch (E:Error)
* }
* {
* }
* return;
* private function KeyListener(event:KeyboardEvent) : void
* if (this.stage.focus != this.transformice.CE && event.keyCode != 13)
* if (event.ctrlKey)
* switch(event.keyCode)
* case 96:
* this.TransformZombie();
* }
* {
* Reception.SendToChat(’Teleportation activated.’);
* }
* {
* Reception.SendToChat(’Cheese moving is activated.’);
* }
* {
* Reception.SendToChat(’Force is activated.’);
* }
* {
* break;
* case 100:
* this.TakeCheese();
* }
* {
* break;
* case 103:
* this.Size
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